This tutorial assumes that you have some general knowlege of 3DStudio Max and it's tools. Don't be scared off by this, it is still very simple.
First, reset MAX. Then in the create pannel select Tube
. Go down to keyboard entry and enter the fallowing:
Now go to the modify pannel and under modifyiers select extrude. Give extrude the following properties:
| | x | y | z |
| 1 | 0 | 106 | 77 |
| 2 | 0 | 111.5 | 96 |
| 3 | 0 | 128 | 88.5 |
| 4 | 0 | 128 | 11.5 |
| 5 | 0 | 109.5 | 4 |
| 6 | 0 | 105.5 | 17 |
Now right click on the spline and convert it to an editable spline. Then under the sub-object vertecies. Select all the vertecies. From here right click on one and select smooth from the popup menu.
The line should look like this
Now go up to modefiers and select lathe. Click on sub-object for this modifier. The axis should show. make sure that it is pointing staight up. If not, just rotate it to be. Now select and right click on move. Make the x and y values 0 in the transform type in. In the modify pannel change the degrees to 360 and the segments to 30. Apply a meshsmooth to it and two interlations to the rim and we have a tire and rim
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